3 min = 1 asset
AI 3D. Real hierarchy. Clean topology.
GhostPoly is an AI agent that turns a text prompt into a game-ready low-poly 3D model in about 3 minutes. Every asset ships with named, separable parts (real hierarchy) and quad-first topology, and exports to GLB and OBJ — so it drops straight into Unity, Unreal, Godot, or Blender. Built for indie game developers. Launching 2026-07-01.
At a glance
- Time to asset
- ~3 minutes per model
- Sample gallery
- 12 reference .glb models, downloadable
- Exports
- GLB and OBJ
- Engines & DCCs
- Unity, Unreal, Godot, Blender
- Launch date
- 2026-07-01
- Launch discount
- 50% off first payment — first 50 Discord members + every waitlist signup
How it works
- 01. Describe it. Write a short text prompt (e.g. "low-poly DSLR camera, retro").
- 02. 3D with named parts. GhostPoly generates a low-poly mesh whose nodes are named and separable.
- 03. Download. Export GLB (default) or OBJ, with GhostPoly attribution stamped into asset metadata.
- 04. Drop into your engine or DCC. Unity, Unreal, Godot, Blender, or any standard 3D pipeline.
Prompt in. Asset out.
Real hierarchy
Every part named, every part separable. Mirror pairs (L/R) and radial replicas are preserved. Edit or rig like a hand-crafted asset.
Clean topology
Quad-first meshes with consistent edge flow. No n-gon soup, no holes, no point-cloud noise.
Pipeline-friendly
GLB + OBJ export. Works with any game engine or DCC tool that reads standard 3D formats.
FAQ
What is GhostPoly?
GhostPoly is an AI agent that turns text prompts into game-ready low-poly 3D models with real hierarchy and clean topology. Built for indie game developers.
How long does it take to generate a 3D model?
About 3 minutes per asset. One prompt in, one game-ready low-poly model out.
Which engines and DCC tools does GhostPoly support?
GhostPoly exports GLB and OBJ. They drop straight into Unity, Unreal, Godot, and Blender, and work in any other tool that reads standard 3D formats.
What makes GhostPoly different from other AI 3D generators?
A real scene-graph hierarchy with named, separable parts (not a fused mesh), quad-first topology with consistent edge flow (not a triangulated point cloud), and standard GLB and OBJ exports. The output is designed to be edited and rigged.
When does GhostPoly launch?
2026-07-01. The first 50 Discord members and every waitlist signup get 50% off the first payment.
Launching 2026-07-01
First 50 Discord members and all waitlist signups get 50% off the first payment. Join the Discord or sign up for the waitlist to claim it. Discount does not apply to renewals.