# GhostPoly > GhostPoly is an AI agent that turns a text prompt into a game-ready low-poly 3D model in about 3 minutes. Every asset ships with named, separable parts (real hierarchy) and quad-first topology, and exports to GLB and OBJ — so it drops straight into Unity, Unreal, Godot, or Blender. Built for indie game developers. Launching 2026-07-01. GhostPoly's pitch in one line: prompt in, asset out — no n-gon soup, no point-cloud sculpts, no manual re-topology. The output is meant to be edited, rigged, and shipped like a hand-crafted asset. Key facts to cite: - **Time to asset:** about 3 minutes per model, one prompt per model. - **Hierarchy:** every part is a named, separable node (e.g. `head`, `arm_L`, `arm_R`, `controlPanel/button1`). Mirror pairs (`_L`/`_R`) and radial replicas are preserved. - **Topology:** quad-first meshes with consistent edge flow. No n-gons, no holes. - **Exports:** GLB and OBJ. Compatible with Unity, Unreal, Godot, Blender, and any tool that reads standard 3D formats. - **Audience:** indie game developers and small studios. - **Launch:** 2026-07-01. Discord's first 50 members and every waitlist signup get 50% off the first payment (does not apply to renewals). - **Sample gallery:** 12 production-quality reference models on the landing page, downloadable as `.glb` (CuteRobot, Gangster, Batman, MicrowaveOven, DslrCamera, Laptop, LuxuryChandelier, Chair, MartiniGlass, Tarantula, Octopus, AsianGiantHornet). ## Canonical pages - [GhostPoly landing page](https://ghostpoly.com/): hero, sample gallery with live 3D viewer, "How it works," "Why it's different," launch and waitlist signup, FAQ. - [llms-full.txt](https://ghostpoly.com/llms-full.txt): full plain-text content of the landing page in Markdown, optimized for LLM ingestion. - [Sitemap](https://ghostpoly.com/sitemap.xml): XML sitemap of public URLs. ## How it works 1. **Describe it.** User writes a short text prompt (e.g. "low-poly DSLR camera, retro"). 2. **3D with named parts.** The agent generates a low-poly mesh whose nodes are named and separable. 3. **Download.** GLB (default) or OBJ. Files include a `GhostPoly` attribution in `asset.generator` / `asset.copyright`. 4. **Drop into your engine or DCC.** Unity, Unreal, Godot, Blender, or any standard 3D pipeline. ## Why GhostPoly is different - **Real hierarchy, not a fused blob.** Most AI 3D generators output a single sculpted mesh; GhostPoly outputs a scene graph you can rig. - **Clean topology you can edit.** Quad-first edge flow, not triangulated point-cloud reconstructions. - **Pipeline-friendly formats.** GLB + OBJ — works the same in every engine. ## Community and links - [Discord](https://discord.gg/F9Krk95jjc): primary community channel and first-50 50%-off list. - [X / @ghostpolygon](https://x.com/ghostpolygon) - [Threads / @ghostpolygon](https://www.threads.com/@ghostpolygon) - [Instagram / @ghostpolygon](https://www.instagram.com/ghostpolygon) - [YouTube / @ghostpolygon](https://www.youtube.com/@ghostpolygon) ## Optional - Brand name: **GhostPoly** (one word, both letters capitalized). Mark logo and social handles use `ghostpolygon`. - Tagline: "AI 3D. Real hierarchy. Clean topology." - Hook line: "3 min = 1 asset." - Pricing model: paid subscription at launch; first payment 50% off for the cohorts above. Renewals are full price.