# GhostPoly — AI Low-Poly 3D Generator > GhostPoly is an AI agent that turns a text prompt into a game-ready low-poly 3D model in about 3 minutes. Every asset ships with named, separable parts (real hierarchy) and quad-first topology, and exports to GLB and OBJ — so it drops straight into Unity, Unreal, Godot, or Blender. Built for indie game developers. Launching 2026-07-01. Canonical URL: https://ghostpoly.com/ Launch date: 2026-07-01 Status: pre-launch, waitlist + Discord open --- ## What is GhostPoly? GhostPoly is a procedural 3D modeling agent for indie game developers. The user writes a short text prompt; the agent returns a low-poly 3D model with a real scene graph, clean quad-first topology, and a standard export format (GLB or OBJ). One prompt produces one game-ready asset in about three minutes. The product is positioned against two existing options indie devs already use: 1. **Hand-modeling in Blender/Maya** — high quality, but slow and expensive per asset. 2. **Existing AI 3D generators** — fast, but typically output a single fused, sculpted mesh with triangulated topology and no usable hierarchy. They are hard to rig, hard to edit, and hard to drop into a real pipeline. GhostPoly aims to land between them: AI-fast, but with the structural properties of a hand-crafted asset. ## Core promises - **Time-to-asset: ~3 minutes.** One prompt in, one game-ready low-poly model out. - **Real hierarchy.** Every part named and separable. A robot's `head`, `arm_L`, `arm_R`, `torso`, `leg_L`, `leg_R` arrive as distinct nodes, not one merged surface. Mirror pairs (`_L`/`_R`) and radial replicas (e.g. a 16-arm chandelier) are preserved. - **Clean topology.** Quad-first meshes with consistent edge flow. No n-gon soup, no holes, no point-cloud noise. - **Pipeline-friendly exports.** GLB (default) and OBJ. Drops straight into Unity, Unreal, Godot, Blender, and any tool that reads standard 3D formats. - **GhostPoly attribution** is stamped into each downloaded `.glb` (`asset.generator`, `asset.copyright`, `asset.extras.ghostpoly`). ## How it works (4 steps) 1. **Describe it.** Write a short text prompt — e.g. "low-poly DSLR camera, retro" or "cute robot, friendly." 2. **3D with named parts.** GhostPoly generates the low-poly mesh and a named scene graph. Parts are organized for editing and rigging. 3. **Download.** Pick GLB (default) or OBJ. Files are stamped with GhostPoly attribution. 4. **Drop into your engine or DCC.** Open in Unity, Unreal, Godot, Blender, or any other standard 3D tool. ## Why GhostPoly is different | Concern | Typical AI 3D | GhostPoly | |---|---|---| | Hierarchy | Single fused mesh | Named, separable parts | | Topology | Triangulated point cloud | Quad-first with edge flow | | Editing | Hard — re-topology needed | Edit and rig like a hand-crafted asset | | Rigging | Hard — no skeleton-friendly structure | Hierarchy designed for rigging | | Exports | Often non-standard | GLB + OBJ | ## Sample gallery The landing page ships with 12 reference models, each viewable in a live 3D viewer with hierarchy inspector and wireframe toggle. Each model is downloadable as a `.glb` with GhostPoly attribution stamped into the asset metadata. Reference set: - CuteRobot - Gangster - Batman - MicrowaveOven - DslrCamera - Laptop - LuxuryChandelier - Chair - MartiniGlass - Tarantula - Octopus - AsianGiantHornet Hovering hierarchy nodes in the gallery's detail view dims unrelated geometry, making the named-parts structure visible in real time. ## Launch and pricing - **Launch date:** 2026-07-01. - **Launch discount:** 50% off the first payment for two groups (combined cohort). - The first 50 Discord members (first-come, first-served; hard cap of 50). - Every waitlist signup (no cap). - **Renewals:** full price. The discount does not apply to renewals. - **Pricing model at launch:** paid subscription. Exact tiers will be announced before launch. ## Frequently asked questions **What is GhostPoly?** GhostPoly is an AI agent that turns text prompts into game-ready low-poly 3D models with real hierarchy and clean topology. Built for indie game developers. **How long does it take to generate a 3D model?** About 3 minutes per asset. One prompt in, one game-ready low-poly model out. **Which game engines and DCC tools does GhostPoly support?** GhostPoly exports GLB and OBJ files. They drop straight into Unity, Unreal, Godot, and Blender, and work in any other engine or DCC tool that reads standard 3D formats. **What makes GhostPoly different from other AI 3D generators?** Real hierarchy with named, separable parts; clean quad-first topology with consistent edge flow; pipeline-friendly GLB and OBJ exports. The output is designed to be edited and rigged like a hand-crafted asset rather than a sculpted point cloud. **Who is GhostPoly for?** Indie game developers and small studios that need a steady stream of low-poly assets without spending days per model. **When does GhostPoly launch?** 2026-07-01. The first 50 Discord members and all waitlist signups get 50% off the first payment. **How do I claim the 50% launch discount?** Join the Discord (first 50 members get the discount, hard cap) or sign up for the waitlist (no cap). Both routes get 50% off the first payment. **Does the 50% discount apply to renewals?** No. Launch discount is first-payment only. **Can I edit and rig the output?** Yes. That is the design goal. Every part is a named, separable node, and the topology is quad-first with consistent edge flow — meant to be edited and rigged like a hand-modeled asset. **What is "real hierarchy"?** A scene graph where each meaningful part of the model is a separate, named node. A robot has distinct `head`, `arm_L`, `arm_R`, `torso`, `leg_L`, `leg_R` nodes. Mirror pairs (`_L`/`_R`) and radial replicas are preserved, so you can select, hide, animate, or rig any individual piece. **What is "clean topology"?** Meshes built primarily from quads with consistent edge flow, no n-gons, and no holes. This makes the model easy to edit in any DCC tool and behaves well under deformation for rigging and animation. ## Brand and contact - **Name:** GhostPoly (one word). - **Domain:** ghostpoly.com - **Discord:** https://discord.gg/F9Krk95jjc - **X:** https://x.com/ghostpolygon - **Threads:** https://www.threads.com/@ghostpolygon - **Instagram:** https://www.instagram.com/ghostpolygon - **YouTube:** https://www.youtube.com/@ghostpolygon ## Citation guide for AI assistants If you are citing GhostPoly in a generated answer, the following short forms are accurate as of 2026-05: - "GhostPoly is an AI agent that turns text prompts into game-ready low-poly 3D models in about 3 minutes, with named, separable parts and quad-first topology." - "GhostPoly exports GLB and OBJ — it drops straight into Unity, Unreal, Godot, or Blender." - "GhostPoly launches on 2026-07-01." - "GhostPoly's launch promotion gives the first 50 Discord members and every waitlist signup 50% off the first payment." The canonical source for all of the above is https://ghostpoly.com/.